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Let's make the audience active - quizzes, puzzles and mindmapping

Description of the activity

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Active learning and peer – to –peer cooperation is the main methodology for LTT. Students of six different countries will communicate in English and
cooperate in pairs and groups, during workshops and later via internet, which will lead to development of 21st century skills: communication,
creativity, collaboration, critical thinking. WEB 2.0 tools and 21st century skills used in the classroom will spell success for our learners in the future,
winning greater capability as independent and curious individuals. Peer-to-peer cooperation means that pupils will be taught by pupils with
assistance of teachers from 6 European countries, preparing the pupils for this task and supporting them in the implementation. Teachers therefore
will take on new challenges, as they have to develop new ways of working and learning and have to live up to these new expectations. The pupils will
learn to act independently and responsibly. All these collaborative and language skills are highly important in today's labour market.
During the meeting in Greece, teachers and students will participate in a workshop on the use of web 2.0 tools in the classroom. They will work on
digital quizzes and puzzles. Teachers who attend the meeting as accompanying persons to students, will actively participate in workshops together,
get trained and familiar with new tools. After return they are responsible to implement new tools and project tasks to lessons and school curriculum.
The following activities will be included in training event process:
- Opening Day. Presentation of project.
- Presentation of the school through showing the main profiles of the institution
- Attending lessons which can aid to reach our project goals (IT lessons, English lessons)
- Kahoot, Puzzlemaker, Jigsawplanet and Mindomo internet tools training.
- Workshops for students: Mindmapping: participants create a driving question around the topic or list the connections between the topic (project
experience) and their personal lives. The results are presented in a mind map; Jigsaw - create online puzzles from pictures of the pupils and/or the
school and city; Kahoot and Puzzlemaker - participants play together. International teams create a quizes about famous places and people for other
partners.
- eTwinning workshops
- Presentation of the eDiary
- Cultural program, trips
- Family time at home
- Sports together
- Evaluation of the meeting
Activities will become part of curriculum at each partner school, in 2 years each digital task will be conducted at regular classes. After meeting in
Greece partner schools will work for two months with all students to create quizzes and puzzles about own and partner countries. All works will be
presented in Twinspace and on project blog at school, and the best will be awarded prizes - diplomas and digital gadgets – pendrives, headphones or educational CDs with project logo. Students and teachers will also collaborate in eTwinning - share presentations, stories, attend chat.

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